Connie Ye
Google AR Internship
Summer/Fall 2020 (@WFH)
Hardware UX, Android, Unity, AR, OpenCV

Project

In Summer and Fall 2020, I was a UX Engineering intern on Google's AR team (formerly known as Daydream). Although the nature of the project is still confidential, I can still talk generally about some of the skills that I used and the lessons that I learned. If you'd like to learn more, please reach out :-). If you're a Google employee, contact me.

Towards the end of my summer internship, my team extended my internship through a small program at Google that allows interns to continue working part-time while in university. So during the Fall semester of my senior year, I worked part-time (20% for a month, and then 50% for two months).

This was my first time working in a product-focused team. As part of the UX team, I worked closely with other UXers, but also interacted with PMs and software engineers to help investigate UX and research questions.

Technologies / skills

  1. Android app development with Android Studio
  2. Android/iOS app development with Unity and AR Foundation
  3. Google Cloud Vision API integration
  4. Web development
  5. 3D modeling with Autodesk Maya
  6. Demo and concept video editing with Adobe suite
  7. Illustration under the direction of a creative director for internal projects
  8. Human-centered design thinking
  9. Prototyping and iteration
  10. System and Input UX design
  11. OpenCV
  12. Stats and research

work from home My desk while I worked from home!

Thank you to my intern host Shiblee, who taught me so much about hardware UX, augmented reality, and more. He was an amazing manager! Also thank you to my co-host Wendy, an incredible designer and mentor.

ヽ(© ▽ ©)ノ Built with React and Gatsby by Connie
Last updated March 2022 (under construction!)